Sky Oceans gets big update
The Bloodhounds watching you play the old version.
Listen up, crew! We’ve got news for you!
We are happy to announce that the latest patch is already available for the Steam and Switch versions of Sky Oceans.
Playstation 5 and Xbox Series patches will be ready soon, including the same fixes and improvements described below (yes, everything below is part of the changes introduced with this update.)
Thanks for your patience and support, dear pilots. We truly hope you enjoy this update :)
And, by the way, if you are happy with this update, please leave a review. It will really make a difference and help us keep improving the game over time.
PATCH NOTES
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Changelog delivery 24/03/2025
All these changes are available as:
NSW Build 1.0.4
Steam Build 1.0.6
For all platforms:
Others:
Error when overwriting an existing saveslot and cancelling the action. Game still overwrites the save file
Changelog delivery 24/01/2025
All these changes are available in the patch 1.0.6 for Steam and NSW patch 1.0.3
For all platforms:
Gameplay:
Fix: Glenn clips into his bed when getting up during the attack on Blossom
Fix: Unable to find all 18 trash pirates in the Kiezel Fracture
Fix: Gulliven's opening line gets cut off too quickly when approaching Stalkista
Fix: Side quest marker can be seen on screen during scene approaching Stalkista
Fix: No side quest waymarker back to Dead Rock at the end of "The Brother and the Dreamer"
Fix: Lots of flickering when flying around Zabutyy Outpost in the overworld
Fix: Game judders when flying through the wind wall tunnels
Fix: Bucket's profile picture keeps disappearing in conversation after he joins the crew
Fix: Unable to leave Zabutyy after completing the Ancient Ruins, leading to a progression blocker
Fix: Scene with Garrote leaving the Furnauts replays if you return to Zabutyy, and can lead to a blocker
Fix: Blocker if you click through the dialogue quickly during the scene when Glenn confronts Julian
Fix: Issues with unlocking arts early in the game
Fix: Have to unpause the game twice when returning to the game from the pause menu
Combat:
Fix: Enemy image incorrectly appeared as Vanessa during combat with an Alliance Airship
Fix: Enemy airship invisible when attacked by the Aerius Purge art
Fix: Camera struggles to stay focused on characters and enemies during multiple unique arts
Fix: Issue with enemies healing each other during combat
Fix: Entered combat just as was destroying an extractor in Yaatana led to a blocker
Fix: Early game the hit percentages for machine gun attacks are far too low
Fix: Allies and enemies often target incorrect characters during Yaatana
Fix: Multiple issues when using Zenith's Death From Above art
Fix: Enemies often get stuck in a loop of constant evading when on low health
Others:
Fix: No translation error in the in the combat section on the key bindings page
Fix: Mouse wheel too sensitive on the Key Bindings page
PC Only
Steam Deck:
Fix: Intro animation and story intro do not play
Fix: In game videos sometimes don't play properly on Steam Deck
NSW-specific
Fix: PC Keyboard UI always appears upon loading into a saved game (NSW)
Fix: Tapping A whilst loading into a cut scene will advance the dialogue and can lead to a blocker (NSW)
Changelog delivery 14/01/2025
All these changes are available in the patch 1.0.6 for Steam and NSW patch 1.0.3
For all platforms:
Combat:
Fix: Camera struggles to stay focused on characters and enemies during multiple unique arts
Fix: Fio always gets given multiple buffs at the start of the second turn of combat
Others:
Fix: Audio alarm starts earlier in the cutscene of Esmeralda being triggered
PC Only
Quests:
Fix: Bucket achievement
Others:
Add: Cloud Save activated
Changelog delivery 13/12/2024
All these changes are available in the patch 1.0.4 for Steam and NSW patch 1.0.3
Combat:
add: Implementing arsenal in Airship combat
fix: SFX basic attack Airships does not exist
fix: Errors using Cruel Wind (Any Level) on Alibatross and Lizardwaks
fix: If we use Purify (Any level) on an Alibatross or Lizardhawk, the enemy will freeze while receiving the attack.
fix: Errors with the unlocking and cost of arts
fix: Restriction success of Art Unique 3 from Tomoko (S. E. Down)
fix: Portrait of our character goes up if we cancel the selection of a target of an arsenal item.
fix: Errors with ‘Angel of Fire LVL 2’ and ‘Inferno LVL 3’.
fix: Errors with ‘Tempest’ and ‘Flood’.
fix: Status effects icon stays on
fix: Errors in Tomoko's Unique.
fix: If we use the unique of Mica lvl2, the level icon will not be displayed because the name of the art is too long.
General:
add: at the end of the end credits, go to the Splash screen instead of the Title Screen
fix: Doc incognito has no portrait in build
Exploration:
fix: Jittery Nimbus escape timeline
Changelog delivery 09/12/2024
All these changes are available in the patch 1.0.4 for Steam and NSW patch 1.0.3
General:
fix: Speaking with Marco on our way to Nexus 3 creates a breaker
fix: No SFX during intro cutscene
Change: Added BGM: Shipyard Sneaking
Change: Added BGM: Battle Anticipation
Change: Traditional Chinese logo implemented
fix: Visiting Edmund's airjet at Colmena on our way to Nexus 3 creates a breaker
fix: Added localization for Resting and Overworld.
Change: Added Traditional Chinese to Switch build (hidden)
fix: Several character portraits not visible: Vernier, Julian (Blossom), Gulliven (Blossom), Nexus, Admiral Lehmann, Gigadrone
Combat:
fix: Target for Fio's Unique is in the incorrect position
fix: UI wrongly shows Angel of Fire 1 when using AoF 2 or 3
fix: Dillon's Unique lvl 2 and 3 do not show their VFX
fix: Uniques do low damage (balance)
fix: Alibatross and its HP bar invisible during Cryobeam animation
fix: Glenn's Unique lvl.2 with out of position VFX, Unique lvl.3 with no VFX.
fix: Lightning Shot lvl.1 and 2 has the shot coming from behind the airjet. Lvl.3 doesn't show the shot nor the enemy.
fix: Coriander's airjet is invisible during exploration and combat.
fix: Lizardhawks have no animation during combat
fix: Mira's Unique shows her transport immobile and target airjet invisible
fix: Icon for Status Effect stays on
fix: It is possible to perform two actions for the same pilot in a round if the player selects normal attack/art and then changes it to evade
fix: Garrote's Unique shows Freezing round animation at any level.
Exploration and overworld:
fix: Audio and Music cuts off during Stalkista
fix: No SFX in cutscene when door opens to Dirfeather's lair
Management:
fix: Item Packs console errors
Changelog delivery 29/11/2024
All these changes are available in the patch 1.0.3 for Steam (and future NSW export)
For all platforms:
General:
fix: "C" appears incorrectly when Bucket is talking to Glenn
fix: Setting text in the top left is cut off after changing language to either French or German
fix: Changing language doesn't update the Confirm or Close prompts
fix: Close text appears twice on tutorials when using a controller
fix: Tutorial for Garrote's smoke screen appears before combat where he isn't selectable
fix: Skip's input not visible on credit screen
fix: Returning to Glenn's room after leaving the house makes the camera stay still.
fix: When pausing and then unpausing in a cinematic vignette, the text and dark filter remain active.
fix: Two NPCs standing inside each other in Zabutyy Outpost
Settings:
fix: The vertical speed sliders for both walkable and scan are set to 0.1 by default.
fix: Selecting Reset on the Controls screen sets the Camera Speed to 0.1
fix: Comma, full stop and hash key appear blanked when assigned on the Key Bindings page
fix: Lower the default graphics settings, Full game and Demo
Combat:
fix: Combat results screen briefly flashes up every time you load into the overworld in the Nimbus
fix: Combat UI errors if we use the status button when we are selecting art, attack target or arsenal item
fix: If we use a healing item and an ally just dies, the item will be spent and we will have a member KO'd but his HP is not 0.
Change: Cinematic acceleration input now is a toggle
Add: Battle speed up tutorial
Add: asset FFWD/X2 in combat cinematic acceleration
Fix: When using the acceleration of the combat cinematic, when we attack a normal attack, only the first hit will be shown (we still hit 3 but only 1 is shown).
fix: Advantage does not work in Airships combat.
fix: Text description cut off for the Thunder-Proof item
fix: Issue seen with the Toxic Round art
fix: The coriander undead ship is not visible in exploration or combat.
Fix: Blank screen after spending a turn in Stone Forest
Exploration and overworld:
Change: Mica's ability lasts for a given time activated.
fix: Alibatros do not seem to detect the player in Grinding
fix: If from the Nimbus we go out to the OW, the speedometer looks black.
fix: Timeline errors in Blossom battle
fix: Zombie Airjets fly rotated 90° in exploration (Gates of Oblivion)
fix: Screenshot for the Hunting Grounds 2 is incorrect
Quests:
fix: Lizardhawk Breast not dropped on grinding 3
fix: Text gets cut off after completing a side quest
fix: Failing any of the first Nexus trials will restart you back in the Nimbus outside the Nexus
Management:
fix: No way to remove the custom map marker when viewing the map